| English version of the first preview article for "War3DII: Gettysburg" |
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| Written by Karl-Peter Reinhart | ||||||||
| Wednesday, 28 January 2009 10:49 | ||||||||
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That's the way veteran strategy gamers like their new year to start! Norb Timpko and his new team announced their return to the bloody battlefields of the US-Civil War with their newest RTS-game War3DII: Gettysburg. We where granted an exclusive look behind the scenes, had a talk with the boss and master mind behind the game and checked what the players can expect from the historical battle simulation set during one of the most famous clashes during the War Between The States. Just a few weeks ago the long wait was over. The small New Jersey company NorbSoftDev, founded by Norb und Mary Lou Timpko, officially announced their upcoming first real time strategy game with the title War3DII: Gettysburg in the second part of 2009. With the unveiling of the title and the new homepage two years of speculations came to rest as fans finally where informed which battle would be the background for Mr. Timpko’s next project. The 19th century real time combat simulation War3DII: Gettysburg leads the players back to the Battle of Gettysburg that has raged for 3 days in the summer of 1863 and marked the turning point in the American Civil War (1861-1865).
Alas there where also quite a lot of gamers that weren’t that happy with the graphics in both of the games and the wish for real 3D, to replace the sprites, kept surfacing. Another thorn in their flesh was the absence of any multiplayer mode they so desperately wanted, but it just wasn’t possible and so they had to content themselves with battling the first-rate AI. In programming the new game Mr. Timpko and his team managed not only to capitalize on lessons learned from the last two games but also to incorporate a lot of wishes and suggestions made by the community over the years.
As you all have realized by now you can choose to play either the Union (US) or the Confederates (CS) side and take command of their brigades, divisions, corps or even the whole armies (of course all branches of service are available – be it infantry, cavalry or artillery). You lead your men across 4 highly accurate historical battlefield maps, featuring prominent locations like Devil's Den, McPherson's Ridge, Cemetery Hill, Culp's Hill or Little Round Top. In addition to that there are going to be at least two equally detailed general purpose maps, where one can fight randomly generated battles of brigade, division, or corps size. Of course this random battle mode will also be available using any of the included Gettysburg maps. The game will feature 20 historical or alternate history single player scenarios covering crucial actions on all three days of the battle including famous events and operations like: The Iron Brigade at McPherson's Ridge, Vincent's Brigade on Little Round Top, The Peach Orchard fight, the Night battles on Culp's Hill and Pickett’s Charge to name but a few. As in the previous games losses and gains will be carried over to the next engagement – so pushing your men too hard in one fight might make them unable to fulfill their duties in the next clash and thus seal your defeat. There are going to be several game modes included: The Gettysburg Battles (covering the historical or alternate history scenarios of the 3 days of battle), Sandbox Mode (former open play mode with randomly generated battles on selected maps with chosen OOBs) and the User Scenarios (where you can play your own or community created battles). If we take the prime AI of the predecessors into account we can be sure that the single player modes will be quite a challenge, especially since the AI has been revised and made even better than last time.
There are still a few months to go for the boys and girls at NorbSoftDev and I’m pretty sure they still have a whole lot of work and polishing to do. Apart from that I think it’s rather save to say that War3DII: Gettysburg will be the most detailed 19th century real time civil war combat simulation up to this very date. Especially since we can expect features like multiplayer battles, an improved AI, a new graphic engine and loads of well researched content. So chances are pretty high that we will be able to obtain a real jewel of battle simulation in the second half of 2009. Conclusion: After what I have seen so far I'm certain that this real-time 3D game might be bound to become the next generation of 19th century combat command simulations. It’s going to feature several high detailed and meticulously research battlefields as well as accurate units, their commanders and the correct weaponries – all bringing back to life one of the most bloody battles in US history. Taking both previous creations of the lead programmer into account it is quite save to assume that strategy gamers can expect a challenging AI. This time though it’s not just the lonely player vs. the AI, because the new multiplayer mode will turn the game into a true challenge! I’m definitely looking forward to this.
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| Last Updated on Saturday, 31 January 2009 09:57 |



Just a few weeks ago the long wait was over. The small New Jersey company NorbSoftDev, founded by Norb und Mary Lou Timpko, officially announced their upcoming first real time strategy game with the title War3DII: Gettysburg in the second part of 2009. With the unveiling of the title and the new homepage two years of speculations came to rest as fans finally where informed which battle would be the background for Mr. Timpko’s next project. The 19th century real time combat simulation War3DII: Gettysburg leads the players back to the Battle of Gettysburg that has raged for 3 days in the summer of 1863 and marked the turning point in the American Civil War (1861-1865).