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Welcome,
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16 Sep 2009
We like to keep a friendly forum. That means no flame wars, no content not suitable for all audiences. We have an unmoderated section of our board called Rant & Rave. There you can post whatever you want. If you break these rules, we'll move your posts to R&R. If you continue we'll ban you. We have found that mutual respect creates a great community, so that's how we'd like to keep it. In order to access the R&R forum, you'll have to request it. Email me or post on the forum and we'll add you to the list. Due to the often volatile nature of topics such as politics and religion, we have also decided to restrict those topics to R&R as well. This makes our moderation duties easier
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Let's talk about Gettysburg! Put your questions and comments here.
After Action Reports(70/289)
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1342 Topics | 10.29k Replies |
Last Post: Re: Fix Bayonets
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Game won't run. Keeps crashing. Hopefully we won't get any posts here, but if we do, we'll try to help you out. You can also post any bugs that you find here. IMPORTANT: Don't post mod related problems here!
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576 Topics | 4755 Replies |
Last Post: Re: Scourge of War Patch 1.4
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Stuck in a part of the game. Here's where the Grogs help the Newbies. Share your best strategies for winning and try someone elses.
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158 Topics | 1611 Replies |
Last Post: Re: Trees
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This is where we discuss anything multiplayer. From strategies, arranging games, to multiplayer related technical help. You will also find tournament and league information here.
Garnier's Campaign Mod(85/702)
Tournaments(10/200)
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356 Topics | 2887 Replies |
Last Post: Re: MP Beta Fix
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Here is where we discuss the official add-on packs for Scourge Of War: Gettysburg.
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34 Topics | 442 Replies |
Last Post: Re: Battle of Chickamuanga
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This is where our experts try to teach you the very flexible modding system. It's powerful, but dangerous. Post your tips and your questions.
Garnier's Toolbox(17/149)
Napoleonic Era(33/883)
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509 Topics | 6076 Replies |
Last Post: Re: Range change
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Here we solicit numbers from members concerning anything regarding historical numbers that affect a Civil War simulation: hit rates, rates of fire, casualty rates, movement rates, you name it. The idea is that we're really trying to get the numbers for the game right.
Moderators: larrytagg
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14 Topics | 117 Replies |
Last Post: Re: Artillery Observation Ques ...
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In total there are 161 users Online :: 5 Members and 156 Guests
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