New Years Update PDF Print E-mail

What better way to ring in the New Year at NorbSoftDev than sharing brand new screenshots from Scourge of War: Waterloo?

The team has been working harder than ever to make this our best release yet.  The game has really started to take shape the last few weeks, and we are looking forward to getting it out of development and onto your PC's.  Happy New Years from everyone at NorbSoftDev!

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Scourge of War On Sale! PDF Print E-mail

Slitherine and Matrix’s holiday sale is here; and whether you’re new to Scourge of War, a veteran looking to fill out your collection, or looking to pick up a great gift for someone, now is the perfect time to save!

Standalone Game

Scourge of War – Anniversary Collection – 37% off!

Scourge of War – Gettysburg – 33% off!

Scourge of War – Chancellorsville – 33% off!

 

Downloadable Content

Scourge of War – Antietam – 50% off!

Scourge of War – Brandy Station – 50% off!

Scourge of War – Pipe Creek - 50% off!

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Waterloo Dev Diary PDF Print E-mail

Waterloo is going full speed! We have not updated anything, as all of our resources are committed to finishing it for the anniversary next year. I know there are great Waterloo games out there already, some written by really great teams. But we figured that our engine is a little different, and enough people have asked, so we're giving Waterloo the Scourge of War treatment.

I wanted to write a little about some of the new team additions this year. We had a major problem, we are a team of Civil War buffs, but we are crazy about historical accuracy. So our first step was to get a Waterloo team on board. A group of people that were as crazy about Waterloo as we are about the ACW. We found them, and they all live in Italy :)

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A Midsummer Update PDF Print E-mail

It's been awhile since our last screenshot or update so here's a midsummer status update for everyone.

 

There's been a ton of work going on behind the scenes lately, some of which includes, finishing and testing the Quatre Bras and Wavre maps, texture and shading improvements, as well as, AI, pathing, and square formation improvements/testing.


Included below is our post of a unit in square formation.

 

 

If that hasn't fixed your appetite, I've included a couple other screenshots which you may have missed if you don't follow us on Facebook or Twitter. These were posted about a month ago for the anniversaries of the Battles of Waterloo, Ligny, and Wavre. If you're not already following us on Facebook and Twitter I recommend you do so.

 

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