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We've been working hard to complete the feature patch.  Adding a ton of new content.  Went through a great beta process with the community and fixed some more bugs.  It's now publicly available with a giant new feature list.

http://www.scourgeofwar.com/Downloads/SOWGBPatchVer1_2.exe

Version 1.2

New Features:

* The 1 Corps limit has been removed from Army Size Sandbox battles. Players will now get the full Army OOB when they choose it.
* Active mods are now listed in the log file.
* The “star with the green outline” icon, which indicated a unit’s ordered destination on the map, has been replaced with a “red crosshairs” icon.
* The “dumplocs” command now creates new time-stamped startloc.csv files each time it is executed.
* A “Kick” button has been added to the Multiplayer Select Screen. The host can now kick the selected player from the Connect Screen.
* Mods are now allowed in MP (with certain restrictions)
* New Map "East Cavalry Field"
* New Map "Gettysburg" - Huge map representing all four current Gettysburg maps in the game.
* 10 new Historic Scenarios representing the battles of East and South Cavalry Field.
* 3 new Multiplayer scenarios for East/South Cavalry field.
* Units can now be ordered to locations on the map by clicking on the new Command Map. The command map is displayed by pressing the "N" key or by issuing the "move to map point" order via courier.
* The splash screen that contains the new keyboard assignments is now in the game.
* Units and commanders can now be assigned to hot keys by selecting the unit/commander and pressing Ctrl + the desired number 1-9.
* Free text courier messages are now available for use in MP.
* A balance button has been added to the Sandbox setup screen. If unchecked, the enemy forces will no longer be balanced to match your numbers.
* Units will no longer retreat when running out of ammo, they will Getaway.
* Artillery hits now effect the formation of a unit. For example, if a unit in column formation is facing a gun, they will take more casualties.
* Artillery hits can now destroy cannons and a dead cannon sprite is displayed.
* Artillery hits will no longer hit the soldier closest to the gun. They will randomly pick a soldier to hit.
* Artillery is more likely to getaway from approaching infantry making it harder to capture.
* The toolbar now shows the experience, casualties, terrian, morale description, and fatigue description of a selected unit.
* New "Rebel Yell" charge sound has been added to the Confederate toolbar.
* A new cavalry type has been added - T2 (more information in manual)
* A new cavalry type has been added - T1 (more information in manual)
* A new Cavalry Tutorial has been added.
* When cavalry units dismount, their troop numbers are now reduced by 25% to account for horse holders.
* The deployment areas and spaces of brigades has been improved which help to prevent brigade pile-ups.
* T1 Cavalry will pursue retreated enemies.
* New command added "tcofficers". If using the default keyboard.csv, the "0" key on the numpad will TC all subordinate commanders of the selected commander.
* A button "Quit the Field" has been added on the in game MP screen. The top commander for each side can end a game in progress.
* A button has been added on the in game MP screen that takes the player to the OOB for their side.
* A Team Only chat option has been added. The command in the keyboard.csv is is "teamchat".
* A button has been added to the end game screen to dump the Game DB.
* The defaultkeys.csv has been updated with many changes.
* In MP, if a player enters through the lobby they are now taken back to the lobby at the end of their game.
* For courier orders, default value for the execution time is now the same as the orders time so the player does not have to click on the Time & Date tab each time he writes an order.
* Additions to the courier orders that include, better organization, probe & defend orders, imber/unlimber, and mount/dismount.
* Requests for help on the courier screen now almost always get a response.
* Replacement leaders now have portraits of common unit types instead of keeping the portrait of the deceased leader.
* The rate of fire of a selected unit is now displayed when mousing over the ammo window.
* New formations have been added to the drills.csv to have units hold their formation while moving.
* Subordinate commanders will now report to the player when the enemy has been sighted while playing in HITS mode.
* A dismounted single line cavalry formation has been added to the drills.csv
* Ai divisions will now request for help a lot sooner.
* When ordering units to the players position via courier, they will now line-up closer to the player.
* Courier pathing has been improved.
* Draw tiles have been disabled in MP.
* Commander portraits have been added for the new cavalry scenario commanders.
* The Aattach command will now attach all detached regiments of a selected commander.
* Units now take a lot longer to recover from high levels of fatigue.
* In HITS mode, the camera is now fixed to the players head. No more moving up and down when the terrain changes height.
* It is now possible to bind multiple commands to the same key in the keyboard.csv. Each command is sepearted by a ":"
* The dumpgamedb, dumplocs and dumpdead functions now work via battlescript.
* Additional movement trails have been added to the Alpine map.

Bug Fixes:

* There have been many changes to the OOBs to correct spelling errors, wrong strengths, attributes, and chain of command problems.
* A bug that caused a unit’s sound to stop playing when it left and returned to the player's line of sight has been fixed. Now, when the unit returns to the player's line of sight, the sound will still be playing.
* A crash in multiplayer that was caused by pressing the “Hold Fire” button on a gun and then clicking on a specific target has been fixed.
* The splash screen that contains the new keyboard assignments is now in the game.
* The courier command "Move your unit forward x yds" has been removed to correct a bug which caused the unit to move infinitely forward.
* A bug that prevented the "Getting Flanked" indicator from displaying has been fixed.
* Before, when a regiment ran to get out of the path of another unit, it continued running until it reached its final destination. This has been corrected.
* AI infantry will now travel ahead of artillery to prevent artillery from moving first into enemy lines.
* The special orders buttons for cavalry now stay lit when they are activated.
* A bug that caused carryover scenarios to crash if a unit had lost all of its men has been fixed.
* A bug that would cause brigades to autmatically switch to line formation when they reached their destination has been fixed.
* In the courier orders, the "Move your unit to ..." and "Move yourself to ..." has been changed to "Move to ..." to prevent all units from arriving at the destination on top of each other.
* TC'd regiments will now automatically melee when close to enemy regiments. Until now, TC'd regiments had the ability to run through enemy units.
* The map locations for the Gettysburg map have been updated to match the other maps.
* A miniature giraffe barn has been removed from the street on the Gettysburg map.
* An additional option—"None"—for "Orders by courier at this command level and above" has been added to the Options screen. This allows a player who uses the “Custom” difficulty setting and selects a Side Commander to play without couriers.
* A bug that would cause the player to switch to lose control of his troops and switch to a different command has been fixed.
* A bug where a missing pixel on the Kansas map was causing troops to not follow roads properly has been fixed.
* A bug that would prevent the Whitworth cannon from firing if they selected an ammo type other than solid shot has been fixed.
* A bug that would cause Sandbox games to end early has been fixed.
* A bug that would occur if a scenario was started, another scenario save was loaded from within it, and that game was won, the score for that win was credited to the scenario I had first started before loading the save has been fixed.
* A bug where troops wouldn't follow roads properly in some places on the Alpine map has been fixed.
* Improvements to road marching has also shortened the wait time for enemy's to attack in Defend Sandbox Mode.
* A bug on the McPherson's Ridge map where a road was running through a building has been fixed.
* A bug that would cause charging cavalry to get stuck has been fixed.
* The "reatreat by recoil" button will no longer cause an artillery piece to constantly fallback when pressed.
* A bug that would cause rate of fire for cavalry rifles to be extremely high if they had a high experience level has been fixed.
* A bug where if you used an OOB with CMDLVL0 officers and you choose a unit of side 2, you would end up with both chains of command on the same side has been fixed.
* A bug that would cause the AI to override a limber command has been fixed.
* A bug that was preventing the Acharge command from working properly.
* The number variant #unittype now works for strings.
* A bug that caused destination flags to disappear that was a result of FPS improvements has been fixed.
* Fixed path failed messages on the East Cavalry Field map.
* A bug where locked units would respond to courier messages has been fixed.
* Fixed a bug where TC'd units would not respond to courier messages.
* A bug where the road path on the East Cavalry Field map would run off of the road.
* Regiments are less likely to advance into flank fire.
* A bug that would cause carryover dead bodies not to display has been fixed.


----------------------------------------------------------------------------

Version 1.103

* MP crash caused by the opening and closing of certain screens while in game.
* A bug where the OOB click on leader function was not working in multiplayer.
* Courier.csv has been updated.

----------------------------------------------------------------------------

Version 1.102

* A new feature that allows activation of the game by email has been added.
* A bug in multiplayer causing freezes about five minutes into the game has been fixed.

----------------------------------------------------------------------------

Version 1.10

* A bug where dead bodies were not being calculated correctly and caused them to float in the air has been fixed.
* A MP bug where if there was a space in the IP address, it would cause all players to hang on connect has been repaired.
* A bug where AI commanders ordered players to go to the indicated position, but there were none indicated on the Map has been eliminated.
* A bug that would cause no enemy to show up in Hunt Them Down has been repaired.
* A bug that would cause GB05 to crash has been squashed.
* A bug that caused sound issues for some machines requiring them to update their Direct X has been fixed.
* Command console has been implemented - OEM_3.
* A bug that would cause the wrong unit/commander to be selected after pressing the Go To Me button has been stomped.
* Added a new sowgb.ini command to reverse the response to spinning the mouse wheel - MouseWheelRev=1.
* A bug that prevented orders destinations from displaying in historic setting is gone.
* A bug where AI commanders would always send units to the same area of the map has been terminated with extreme prejudice.
* A bug where some sound objects of the map's terrain sound table were at wrong locations has been repaired.
* A bug where arty would get stuck on one ammo type regardless of distance from enemies has been fixed.
* Arty will now use shrapnel for infantry and solid for arty as default.
* Units in skirmish formation can no longer charge.
* The Crawford house north of Gettysburg has been added to the appropriate maps.
* All MP scenarios had carryover in the init section. Unnecessary and removed.
* The new command dumpoobscen dumps a scenario.csv to your Work folder.
* Fixed minor battlescript errors in GB16 and GB18 causing certain movement coordinates not to execute.
* A bug that caused the player to receive blank courier messages has been squashed.
* A bug where commander bonus radiuses were faulty has been eliminated.
* The Alpine map is now available in game. A bug where moving to the edge of the map caused the game to crash has been fixed.
* The map port option is now on the multiplayer connect screen.
* Officers can now die in MP. The game will drop dead body, then move him instantly to the spot where the game would usually respawn the new officer. All the normal points are awarded too.
* New command "immortal" will make officers immortal to be used with scenario scripting.
* The iarrived command will now work with tc'd units.
* Command radius has been increased for untrained officers.
* A bug where Courier creation revealed enemy positions has been fixed.
* A bug where troops would run during road march when not ordered to has been repaired.
* Fraction covered for artillery accuracy calculations has been improved.
* Additional info added to the file written by the dumpgamedb command.
* A bug where couriered units in corps level battles would go to wrong spot has been fixed.
* Sounds have been improved.
* The mini-map is now available on the courier screen.
* Added a multiplayer lobby refresh button.
* Fixed issues in multiplayer where only some players would make it to the connect screen.
* Removed unused forces in GB09 to increase performance.
* Artillery can now be captured while limbering or retreating.
* Courier orders now work for TC'd units.
* A bug where Major general N.O. Body had a wrong portrait entry in the Day 2/3 and June 30 OOBs has been fixed.
* There is no longer a limit on the points for OBJ sites.
* Supply wagons will no longer try to move to their commander after resupplying a unit.
* A bug where to weapons had the same ID has been fixed.
* A bug where the button assignment of the wing commanders toolbars (LVL2) was wrong has been repaired.

Beta 3

* A bug preventing players from joining password protected rooms has been fixed. This improves the MP connection process overall.
* Regiments wheeling back and forth when multiple enemy units are in range has been reduced.
* There is now an in-game Option to turn off the automatic display of courier messages (e.g., intercepted messages and strategic messages).
* The commander of Batteries F & K, 3rd US Artillery has been corrected.
* AI calculations for optimum artillery ammo selection have been improved.
* A bug which prevented respawned officers from switching to "TC off" when scripted as "evtfighting, TC off" has been fixed.
* Officers on road march now avoid enemy troops.
* A bug which caused regiments to melee too readily has been fixed.
* When mods are enabled, stock scenarios no longer try to load them; this avoids previous crashes.
* A bug which prevented saved mod games from loading from the Main Menu has been fixed.
* A bug which allowed artillery to continue to target farther-off enemy targets when enemy infantry were firing at them at close range has been fixed.
* A bug which prevented regiments from engaging the closest target has been fixed.
* Artillery will no longer retreat to safe place.
* A bug which prevented players from seeing the End Screen battle details has been fixed.
* A bug with a flawed courier message that was causing GB06 to crash has been fixed.
* Artillery now needs a clear line of sight to use canister; they may no longer fire canister over friendly troops.
* All regiments shown available in the scenario description of GB19 are now available in the game.
* A Send Courier Message help screen has been added.
* Regiments no longer try to move around officers or unlimbered artillery.
* The Gettysburg Scenarios High Score screen will now show separate entries for each Difficultly level played.
* A bug which prevented a TC'd regiment from resupplying in some situations has been fixed.
* A bug which prevented the Gettysburg Scenarios High Score screen from updating if mods were enabled has been fixed.
* The "Go To Me" button now works for replacement officers.
* The listing for Col. Fisher in OOB_Gettysburg_Day2.csv has been corrected.
* Carryover scenarios may now be played at any Difficulty level, regardless of the Difficulty level at which the previous scenario was played.
* A bug which incorrectly attributed the sender and receiver of courier messages between Sykes, Barnes, and Vincent has been fixed.
* A bug which created a discrepancy between the Battle Info score and the Victory Screen score in mods has been fixed.
* The limit for the number of MP stars that can be displayed has been increased to 16.

Beta 2

* A "Restart Current Level" capability has been added to the Load Game Screen.
* A bug causing a crash when units were very near a map edge has been corrected.
* A bug causing improper display of the commander bonus icon has been repaired.
* A bug that caused a crash when selecting a cavalry corps in sandbox games has been fixed.
* A bug that caused intercepted courier messages to be read illegibly has been fixed.
* A bug where units lying down under artillery fire would stand up with a hit and then lie down again with the next has been fixed.
* A non-historical building at the edge of the Wheatfield has been removed.
* A spelling error in General von Steinwehr's name in the OOB was corrected.
* An improper assignment of artillery ammo has been corrected. This will improve artillery effectiveness.
* An initial loading screen has been added.
* An option to invoke or suppress automatic mapping of router ports for Multiplayer has been added on Option Screen I.
* Chat boxes in MP lobby now accommodate long messages.
* Code to reduce regiments wheeling back and forth when multiple enemy units are in range has been upgraded.
* Couriers no longer arrive but fail to deliver messages.
* Extra hidden units from GB07-GB20 have been removed to improve performance.
* Historical stone quarries near Willoughby Run near the edge of the McPherson farm cornfield have been added.
* In game notices such as "Game Saved" will now be displayed along with in-game chat by pressing the F2 key.
* In Tutorial 1, players will now score points for all objectives except the first one and must complete all objectives to win. This tutorial will now end just after the last objective has been completed.
* In Tutorial 2, the text description of the objective circle on the ground has been corrected.
* Keyboard mapping has been upgraded to support non-English fonts and characters.
* Objective point values in GB18 have been changed.
* Objective point values in GB19 have been changed.
* Objective timing and "Forces Available" listing in GB03 have been corrected.
* Orders with delayed execution time sent by courier messages to AI-controlled units now works in single-player but is not yet working in multiplayer games.
* Pressing "Raid Weak Units" no longer crashes the game.
* Promotion list values have been corrected on the Single Player High Scores screen.
* Replacement leaders spawned when the original leader is killed on a road march no longer continue the road march.
* Small changes made to the map files to prevent units from getting stuck next to buildings were made.
* Smoke animations continue while the game is paused.
* Start time and Objective point values in GB12 have been changed.
* The "Cancel" button has been removed from Main Screen.
* The artillery tutorial has been modified for easier learning.
* The bug that occasionally caused units to have no firing sounds has been fixed.
* The bug that would crash the game if a player hit the "Set Officer" button without selecting either a sandbox or scenario game in multiplayer.
* The bug which prevented the cursor from showing correctly on multi-monitor systems has been fixed.
* The bug which prevented units from accepting destinations on high ground has been fixed.
* The game manual text has been corrected concerning the map objects options
* The game will now write an autosave file in Multiplayer. The file name will be "_automulti.sav."
* The OOB display in Sandbox battle at "Army vs. Army" size has been changed to include the full Army OOB.
* The score needed for a major victory in GB07 has been changed.
* The volume on infantry combat sound files has been increased.
* Tutorial 1 is now available in the demo version.
* Uninstalling the game now automatically tries to send a deactivation message to the DRM server.
* Unit strengths for Cutler's brigade in GB01 have been corrected.
* Widths of the areas along some fences and walls have been adjusted to make it easier to get the Defensive Bonus.

Beta 1

* A bug where it was possible to crash the game with an "Level Not Found" error if you don't select a scenario or sandbox game.
* Fixed missing corps commander in OOB_SB_Gettysburg_Day_2
* A bug where the game would crash after capturing a gun
* Bug where commander bonus bronze ring only displayed when unit was rallying
* Fixed GB03 - Wrong end time for maplocations
* Incorrect building on DD map
* A bug with messed up fatigue & morale bar overlay
* GB03 - Too many units in the "Forces Available" list
* Sandbox Army vs. Army now has full Army OOB