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Kershaw Carryover Scenario Series - The Wheatfield

10 years 6 days ago - 6 years 2 months ago #1 by Little Powell

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  • Name: Kershaw Carryover Scenario Series - The Wheatfield
    Version 1.3 - Link updated 7-17-10
    Type: Historical with variants
    Created by: Matt Clyburn "Little Powell"



    Download Link

    To Install, just unzip to your Mods folder.


    The focus of this series is to portray the chaos and confusion of the fight for the Wheatfield.

    This series follows the action of Brig Gen Joseph B Kershaw South Carolina brigade on July 2nd 1863. On the afternoon of the second day of the battle of Gettysburg, Kershaw's brigade of McLaw's Division was ordered to attack the federal salient held by troops of MG Daniel Sickles III Corps. His brigade started up the Emmitsburg road to attack the Peach Orchard but eventually shifted their attack to the east towards Rose's Woods, the Stony Hill, and finally the Wheatfield.

    What is unique about these scenarios is they are all carryover. You must conserve your forces if you want to have an effective fighting force by the end. You also must achieve a Major Victory in each scenario to advance to the next. They start out easy, but get tougher as your casualties mount.

    GBK01-July2-The Stony Hill (C-Brig) - You are ordered to attack up the Emmitsburg road, but the attack seems to be shifting to the east.

    GBK02-July2-Caldwell Counter Attacks (C-Brig)
    - You have taken the Stony Hill, but Caldwells division is mounting for a counter attack.

    GBK03-July2-Take back the Wheatfield (C-Brig)
    - You have been pushed back to the Stony Hill but you must take back the ground you worked so hard to obtain.

    GBK04-July2-The Valley of Death (C-Brig)
    - You now control the Wheatfield but it is getting dark and the federals have brought in more reinforcements.

    Hope you enjoy. Feedback is always appreciated. :)



    Last edit: 6 years 2 months ago by Little Powell.

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    10 years 6 days ago #2 by Chamberlain

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  • We cannot retreat. We cannot withdraw. We are going to have to be stubborn today

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  • Great job Matt !!!

    The screenies look awesome, cool B) carnage, can't wait to play them !!!

    Chamberlain

    -Col. Joshua Chamberlain, 20th Maine

    We cannot retreat. We cannot withdraw. We are going to have to be stubborn today

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    10 years 6 days ago #3 by Amish John

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  • Thanks LP. You da man. Can't wait to try.

    You can get farther with a kind word and a gun than you can with a kind word alone.

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    10 years 5 days ago - 10 years 5 days ago #4 by Little Powell

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  • Hope you enjoy. Let me know if you can make it the whole way and have enough men for the last scenario. The last time I played it I had about 700 men left at the end. :)

    I'd be interested to know how many men you guys end up with.
    Last edit: 10 years 5 days ago by Little Powell.

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    10 years 4 days ago - 10 years 4 days ago #5 by Little Powell

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  • I'm revising the 3rd scenario. It just does not play very historical since the Union brigades of Burbank and Day did very little to repulse the rebels in the Wheatfield (which is surprising because they were two huge brigades, pretty much outnumbering the rebels at that point). Historically, as soon as the advanced, they started receiving devastating flank fire from Bennings brigade in Devils Den and didn't do much after that. Currently in the scenario, they sweep through the Wheatfield destroying every rebel regiment in their path! :laugh:

    I'll have the updated version posted shortly.

    Edit: Ok, download updated. Made #3 more historically accurate and winnable. :)

    If you haven't gotten to that one yet, just re-download and overwrite your current mod.
    Last edit: 10 years 4 days ago by Little Powell.

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    10 years 4 days ago #6 by Sentry

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  • Hi LP, just finished the series, ended up with 641 men.

    I could have conserved more men, but the boys just wanted to keep fighting and push those dam yankees all the way back to Washington. :woohoo:

    Lost about 1470 good men :( , but inflicted more than 3100 union casualties.

    GENERAL: I have the honor to submit the following report of the operations of my command in the battle

    Scenario#---Men left---Score---Casualties---Union Losses

    ____1............1778.........3537......410...............840
    ____2............1311.........4418......458...............906
    ____3............1185.........5282......126...............630
    ____4............641...........1933......476...............770

    I remain, sir, most respectfully, your obedient servant,

    Joseph B. Kershaw
    brigadier general

    Link to Kershaw's operation report, about his brigade's battle on day 2 at Gettysburg

    www.nps.gov/archive/gett/getttour/sidebar/kershaw.htm

    Always enjoy a good brigade battle and the carryover series added an extra depth to battlefield tactics.

    Enjoyed immensely, keep them coming.

    Respectfully,

    Sentry

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    9 years 11 months ago #7 by garyknowz

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  • The first scenario is fun, but freezes as time expires. Did it three times in a row. I have to restart the PC to get everything running again.

    For some reason, the website isn't allowing me at attach a save.

    Sorry. I suffer from a serious case of typosis. Don't worry, it's not contagious :)

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    9 years 11 months ago #8 by Michael Slaunwhite

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  • Hi Little Powell.

    I love your Scenario's. I have one question about this though. I was told a month or so ago that scenario's cannot be created to carry over. For instance if I wanted to play the historical scenario's (the edit you did, and posted much earlier), can I tie those together to carryover as well?

    I'm just trying wrap my ahead around how you were able to do this.

    Cheers...and love your edits.

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    9 years 11 months ago - 9 years 11 months ago #9 by Little Powell

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  • garyknowz wrote:

    The first scenario is fun, but freezes as time expires. Did it three times in a row. I have to restart the PC to get everything running again.

    For some reason, the website isn't allowing me at attach a save.


    Very strange. Maybe you can just copy/paste the contents of your sowgb.log file and we can take a look.

    Also try re-installing the scenarios. I can't imagine what could cause a freeze at that point. Maybe it's trying to create the carryover file and it can't.. Hopefully your log will help me narrow it down.
    Last edit: 9 years 11 months ago by Little Powell.

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    9 years 11 months ago #10 by Little Powell

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  • mikesla wrote:

    Hi Little Powell.

    I love your Scenario's. I have one question about this though. I was told a month or so ago that scenario's cannot be created to carry over. For instance if I wanted to play the historical scenario's (the edit you did, and posted much earlier), can I tie those together to carryover as well?

    I'm just trying wrap my ahead around how you were able to do this.

    Cheers...and love your edits.


    Thanks mikesla for the kind words. Take a look at the scenario.ini for my scenarios. You must have a carryover=1 in the init section to create the carrover file. For example, here's the init section from scenario 1:

    [Init]
    type=sp
    map=2_DD_RT
    Weather=1
    StrategicAI=0
    StartTime=17:00:00
    Carryover=1

    That will create the carrover file. Also, if you want to require the player to get a major victory before they can advance to the next, you have to have this in the Endmajwin section

    [EndMajWin]
    carryover=1
    screen=End
    grade=1000
    headline=MAJOR VICTORY!
    article=EndMajorSuccess

    For the next scenario in your series, you will need this in the init section so it will carryover from the previous scenario:

    [Init]
    type=sp
    map=2_DD_RT
    Weather=1
    StrategicAI=0
    StartTime=17:40:00
    CarryOverFrom=GBK01-July2-The Stony Hill (C-Brig)
    carryover=1

    CarryOverDead=1

    Hope this helps!

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    9 years 11 months ago #11 by rudy

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  • How do I play these scenarios?

    I've downloaded and placed "scenarios" in the Mod folder, gone into the game and highlighted the mod, but then what?

    Where do I find the scenarios?

    They are not in user scenarios.

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    9 years 11 months ago #12 by Little Powell

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  • rudy wrote:

    How do I play these scenarios?

    I've downloaded and placed "scenarios" in the Mod folder, gone into the game and highlighted the mod, but then what?

    Where do I find the scenarios?

    They are not in user scenarios.


    You need to place the entire folder into your Mods folder, not just the Scenarios folder. Once it's in there, enable it, and go to User scenarios and it should work.

    So it should be mods\Kershaw Scenario Series\ - the scenario folders are inside of that.

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    9 years 11 months ago #13 by garyknowz

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  • Little Powell wrote:

    garyknowz wrote:

    The first scenario is fun, but freezes as time expires. Did it three times in a row. I have to restart the PC to get everything running again.

    For some reason, the website isn't allowing me at attach a save.


    Very strange. Maybe you can just copy/paste the contents of your sowgb.log file and we can take a look.

    Also try re-installing the scenarios. I can't imagine what could cause a freeze at that point. Maybe it's trying to create the carryover file and it can't.. Hopefully your log will help me narrow it down.


    I went ahead and tried to play the subsequent scenarios last night, and it did carryover successfully. But I had to restart my PC b/t each scenario. Aside from the freezing issues, it was a fantastic campaign. Excellent job! A lot of fun.

    Here's the log info (just a suggestion: you might consider adding a sticky thread in the Bug section with instructions on where to find the log information. I took me a bit of hunting to figure it out):
    Game Launched
    15:57:29 Version:SOWGB1.01
    15:58:24 PR: (WARNING) Device Caps:
    15:58:24 PR: (WARNING) FogTable: 1
    15:58:24 PR: (WARNING) FogVertex: 1
    15:58:24 PR: (WARNING) AlphaBlend: 1
    15:58:24 PR: (WARNING) BilinearFilter: 1
    15:58:24 PR: (WARNING) DDRAWHasAGP: 1
    15:58:24 PR: (WARNING) WBuffer: 0
    15:58:24 PR: (WARNING) MaxTextureWidth: 8192
    15:58:24 PR: (WARNING) MaxTextureHeight: 8192
    15:58:24 PR: (WARNING) SquareTexture: 0
    15:58:24 PR: (WARNING) Pow2Textures: 0
    15:58:24 PR: (WARNING) MaxBlendStages: 8
    15:58:24 PR: (WARNING) MaxSimultaneous: 8
    15:58:24 PR: (WARNING) SeparateTextureMemory: 0
    15:58:24 PR: (WARNING) Projected Textures: 1
    15:58:24 PR: (WARNING) Hardware TnL: 1
    15:58:24 PR: (WARNING) ScissorTest: 1
    15:58:24 PR: (WARNING) StencilDepth: 8
    15:58:24 PR: (WARNING) Two Sided Stencil: 1
    15:58:24 PR: (WARNING) NPatches: 0
    15:58:24 PR: (WARNING) Pixel Shader Profile: 7
    15:58:24 PR: (WARNING) Vertex Shader Profile: 4
    15:58:25 Loading Defined Lists
    15:58:25 Initializing
    15:58:51 SOWGB Loaded
    15:58:51 15:58:51
    15:59:14 Loading GBK01-July2-The Stony Hill (C-Brig)
    15:59:18 Load your muskets...
    15:59:18 15:59:18
    15:59:18 Loading GBK01-July2-The Stony Hill (C-Brig)
    15:59:18 Loading Map (2_DD_RT)
    17:00:00 Loading Defined Lists
    17:00:00 Loading Graphics
    17:00:00
    loading: GFX_Obj_Major
    17:00:00
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    loading: GFX_USA_TRANS_Horses_Stand
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    loading: GFX_CSA_Art_01-1_Walk_Gun-Limbered
    17:00:00
    loading: GFX_CSA_Art_01-2_Stand_Gun-Limbered
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    loading: GFX_CSA_Inf_01-8_Death_1
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    loading: GFX_CSA_Art_01-1_Walk_Limber
    17:00:00
    loading: GFX_CSA_Art_01-2_Stand_Limber
    17:00:00
    loading: GFX_CSA_TRANS_Horses_Walk
    17:00:00
    loading: GFX_CSA_TRANS_Horses_Stand
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    loading: GFX_USA_Art_02-1_Walk_Gun
    17:00:00
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    17:00:00
    loading: GFX_USA_Art_02-3_Fire_Gun
    17:00:00
    loading: GFX_US_RI
    17:00:00
    loading: GFX_USA_Art_01-1_Walk_Gun
    17:00:00
    loading: GFX_USA_Art_01-2_Stand_Gun
    17:00:00
    loading: GFX_USA_Art_01-3_Load_Gun
    17:00:00
    loading: GFX_USA_Art_01-3_Ready_Gun
    17:00:00
    loading: GFX_USA_Art_01-3_Fire_Gun
    17:00:00
    loading: GFX_US_Eagle
    17:00:00
    loading: GFX_US_3C_HQ
    17:00:00
    loading: GFX_US_3C1D
    17:00:00
    loading: GFX_US_3C1D1B
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    loading: GFX_USA_Inf_02-1_Walk_s
    17:00:00
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    loading: GFX_USA_Inf_02-4_Run
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    loading: GFX_USA_Inf_02-6_Melee
    17:00:00
    loading: GFX_USA_Inf_02-7_Prone
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    17:00:00
    loading: GFX_USA_Inf_02-1_Walk_t
    17:00:00
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    17:00:00
    loading: GFX_USA_Inf_02-3_Load
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    loading: GFX_USA_Inf_02-3_Ready
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    17:00:00
    loading: GFX_US_3C1D2B
    17:00:00
    loading: GFX_USA_Inf_05-1_Walk_s
    17:00:00
    loading: GFX_USA_Inf_05-2_Stand_s
    17:00:00
    loading: GFX_USA_Inf_05-3_Load_s
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    17:00:00
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    loading: GFX_USA_Inf_05-1_Walk
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    loading: GFX_USA_Inf_05-2_Stand
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    loading: GFX_USA_Inf_05-4_Run
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    loading: GFX_USA_Inf_05-6_Melee
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    loading: GFX_USA_Inf_05-7_Prone
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    17:00:00
    loading: GFX_USA_Inf_05-2_Stand_t
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    loading: GFX_USA_Inf_05-3_Load_t
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    17:00:00
    loading: GFX_USA_Inf_05-3_Fire_t
    17:00:00
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    17:00:00
    loading: GFX_USA_Inf_05-5_Charge_t
    17:00:00
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    17:00:00
    loading: GFX_USA_Inf_05-7_Prone_t
    17:00:00
    loading: GFX_USA_Inf_05-8_Death_2_t
    17:00:00
    loading: GFX_USA_Inf_05-3_Load
    17:00:00
    loading: GFX_USA_Inf_05-3_Ready
    17:00:00
    loading: GFX_USA_Inf_05-3_Fire
    17:00:00
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    17:00:00
    loading: GFX_US_3C1D3B
    17:00:00
    loading: GFX_US_3C2D
    17:00:00
    loading: GFX_US_3C2D1B
    17:00:00
    loading: GFX_US_3C2D2B
    17:00:00
    loading: GFX_US_3C2D3B
    17:00:00
    loading: GFX_US_3C_Art
    17:00:00
    loading: GFX_US_NJ
    17:00:00
    loading: GFX_US_5C_HQ
    17:00:00
    loading: GFX_US_5C1D
    17:00:00
    loading: GFX_US_5C1D1B
    17:00:00
    loading: GFX_US_5C1D2B
    17:00:00
    loading: GFX_US_5C1D3B
    17:00:00
    loading: GFX_US_5C2D
    17:00:00
    loading: GFX_US_5C2D1B
    17:00:00
    loading: GFX_US_5C2D2B
    17:00:00
    loading: GFX_US_5C2D3B
    17:00:00
    loading: GFX_USA_Inf_06-1_Walk_s
    17:00:00
    loading: GFX_USA_Inf_06-2_Stand_s
    17:00:00
    loading: GFX_USA_Inf_06-3_Load_s
    17:00:00
    loading: GFX_USA_Inf_06-3_Ready_s
    17:00:00
    loading: GFX_USA_Inf_06-3_Fire_s
    17:00:00
    loading: GFX_USA_Inf_06-4_Run_s
    17:00:00
    loading: GFX_USA_Inf_06-5_Charge_s
    17:00:00
    loading: GFX_USA_Inf_06-6_Melee_s
    17:00:00
    loading: GFX_USA_Inf_06-7_Prone_s
    17:00:00
    loading: GFX_USA_Inf_06-8_Death_3_s
    17:00:00
    loading: GFX_USA_Inf_06-1_Walk
    17:00:00
    loading: GFX_USA_Inf_06-2_Stand
    17:00:00
    loading: GFX_USA_Inf_06-4_Run
    17:00:00
    loading: GFX_USA_Inf_06-6_Melee
    17:00:00
    loading: GFX_USA_Inf_06-7_Prone
    17:00:00
    loading: GFX_USA_Inf_06-8_Death_3
    17:00:00
    loading: GFX_USA_Inf_06-3_Load
    17:00:00
    loading: GFX_USA_Inf_06-3_Ready
    17:00:00
    loading: GFX_USA_Inf_06-3_Fire
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    loading: GFX_USA_Inf_06-5_Charge
    17:00:00
    loading: GFX_USA_Inf_06-1_Walk_t
    17:00:00
    loading: GFX_USA_Inf_06-2_Stand_t
    17:00:00
    loading: GFX_USA_Inf_06-3_Load_t
    17:00:00
    loading: GFX_USA_Inf_06-3_Ready_t
    17:00:00
    loading: GFX_USA_Inf_06-3_Fire_t
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    17:00:00
    loading: GFX_USA_Inf_06-5_Charge_t
    17:00:00
    loading: GFX_USA_Inf_06-6_Melee_t
    17:00:00
    loading: GFX_USA_Inf_06-7_Prone_t
    17:00:00
    loading: GFX_USA_Inf_06-8_Death_3_t
    17:00:00
    loading: GFX_US_5C3D
    17:00:00
    loading: GFX_US_5C3D1B
    17:00:00
    loading: GFX_US_5C3D3B
    17:00:00
    loading: GFX_US_Hunt
    17:00:00
    loading: GFX_US_Art_Res_1BR
    17:00:00
    loading: GFX_CSA_Cdr_01-1_Walk
    17:00:00
    loading: GFX_CSA_Cdr_01-2_Stand
    17:00:00
    loading: GFX_CSA_Cdr_01-3_Run
    17:00:00
    loading: GFX_CSA_Cdr_01-4_Death
    17:00:00
    loading: GFX_CSA_Cav_01-1_Walk
    17:00:00
    loading: GFX_CSA_Cav_01-2_Stand
    17:00:00
    loading: GFX_CSA_Cav_01-4_Run
    17:00:00
    loading: GFX_CSA_Cav_01-5_Charge
    17:00:00
    loading: GFX_CSA_Cav_01-6_Melee
    17:00:00
    loading: GFX_CSA_Cav_01-7_Death_1
    17:00:00
    loading: GFX_CS_National
    17:00:00
    loading: GFX_CSA_Cdr_02-1_Walk
    17:00:00
    loading: GFX_CSA_Cdr_02-2_Stand
    17:00:00
    loading: GFX_CSA_Cdr_02-3_Run
    17:00:00
    loading: GFX_CSA_Cdr_02-4_Death
    17:00:00
    loading: GFX_CSA_Inf_01-1_Walk_t
    17:00:00
    loading: GFX_CSA_Inf_01-2_Stand_t
    17:00:00
    loading: GFX_CSA_Inf_01-3_Load_t
    17:00:00
    loading: GFX_CSA_Inf_01-3_Ready_t
    17:00:00
    loading: GFX_CSA_Inf_01-3_Fire_t
    17:00:00
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    17:00:00
    loading: GFX_CSA_Inf_01-5_Charge_t
    17:00:00
    loading: GFX_CSA_Inf_01-6_Melee_t
    17:00:00
    loading: GFX_CSA_Inf_01-7_Prone_t
    17:00:00
    loading: GFX_CSA_Inf_01-8_Death_1_t
    17:00:00
    loading: GFX_CSA_Inf_01-1_Walk
    17:00:00
    loading: GFX_CSA_Inf_01-2_Stand
    17:00:00
    loading: GFX_CSA_Inf_01-4_Run
    17:00:00
    loading: GFX_CSA_Inf_01-6_Melee
    17:00:00
    loading: GFX_CSA_Inf_01-7_Prone
    17:00:00
    loading: GFX_CSA_Inf_02-1_Walk_s
    17:00:00
    loading: GFX_CSA_Inf_02-2_Stand_s
    17:00:00
    loading: GFX_CSA_Inf_02-3_Load_s
    17:00:00
    loading: GFX_CSA_Inf_02-3_Ready_s
    17:00:00
    loading: GFX_CSA_Inf_02-3_Fire_s
    17:00:00
    loading: GFX_CSA_Inf_02-4_Run_s
    17:00:00
    loading: GFX_CSA_Inf_02-5_Charge_s
    17:00:00
    loading: GFX_CSA_Inf_02-6_Melee_s
    17:00:00
    loading: GFX_CSA_Inf_02-7_Prone_s
    17:00:00
    loading: GFX_CSA_Inf_02-8_Death_2_s
    17:00:00
    loading: GFX_CSA_Inf_03-1_Walk
    17:00:00
    loading: GFX_CSA_Inf_03-2_Stand
    17:00:00
    loading: GFX_CSA_Inf_03-3_Load
    17:00:00
    loading: GFX_CSA_Inf_03-3_Ready
    17:00:00
    loading: GFX_CSA_Inf_03-3_Fire
    17:00:00
    loading: GFX_CSA_Inf_03-4_Run
    17:00:00
    loading: GFX_CSA_Inf_03-5_Charge
    17:00:00
    loading: GFX_CSA_Inf_03-6_Melee
    17:00:00
    loading: GFX_CSA_Inf_03-7_Prone
    17:00:00
    loading: GFX_CSA_Inf_03-8_Death_3
    17:00:00
    loading: GFX_CSA_Inf_Off_01-1_Walk
    17:00:00
    loading: GFX_CSA_Inf_Off_01-2_Stand
    17:00:00
    loading: GFX_CSA_Inf_Off_01-4_Run
    17:00:00
    loading: GFX_CSA_Inf_Off_01-5_Charge
    17:00:00
    loading: GFX_CSA_Inf_Off_01-6_Melee
    17:00:00
    loading: GFX_CSA_Inf_Off_01-8_Death
    17:00:00
    loading: GFX_CS_National_Regt
    17:00:00
    loading: GFX_CSA_Inf_02-1_Walk
    17:00:00
    loading: GFX_CSA_Inf_02-2_Stand
    17:00:00
    loading: GFX_CSA_Inf_02-4_Run
    17:00:00
    loading: GFX_CSA_Inf_02-5_Charge
    17:00:00
    loading: GFX_CSA_Inf_02-6_Melee
    17:00:00
    loading: GFX_CSA_Inf_02-7_Prone
    17:00:00
    loading: GFX_CSA_Inf_02-8_Death_2
    17:00:00
    loading: GFX_CSA_Inf_01-3_Load
    17:00:00
    loading: GFX_CSA_Inf_01-3_Ready
    17:00:00
    loading: GFX_CSA_Inf_01-3_Fire
    17:00:00
    loading: GFX_CSA_Inf_01-5_Charge
    17:00:00
    loading: GFX_CSA_Inf_03-1_Walk_t
    17:00:00
    loading: GFX_CSA_Inf_03-2_Stand_t
    17:00:00
    loading: GFX_CSA_Inf_03-3_Load_t
    17:00:00
    loading: GFX_CSA_Inf_03-3_Ready_t
    17:00:00
    loading: GFX_CSA_Inf_03-3_Fire_t
    17:00:00
    loading: GFX_CSA_Inf_03-4_Run_t
    17:00:00
    loading: GFX_CSA_Inf_03-5_Charge_t
    17:00:00
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    17:00:00
    loading: GFX_CSA_Inf_03-7_Prone_t
    17:00:00
    loading: GFX_CSA_Inf_03-8_Death_3_t
    17:00:00
    loading: GFX_CSA_Inf_06-1_Walk_s
    17:00:00
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    17:00:00
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    17:00:00
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    17:00:00
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    17:00:00
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    17:00:00
    loading: GFX_CSA_Inf_06-5_Charge_s
    17:00:00
    loading: GFX_CSA_Inf_06-6_Melee_s
    17:00:00
    loading: GFX_CSA_Inf_06-7_Prone_s
    17:00:00
    loading: GFX_CSA_Inf_06-8_Death_1_s
    17:00:00
    loading: GFX_CSA_Inf_02-3_Load
    17:00:00
    loading: GFX_CSA_Inf_02-3_Ready
    17:00:00
    loading: GFX_CSA_Inf_02-3_Fire
    17:00:00
    loading: GFX_CSA_Art_01-1_Walk_Gun
    17:00:00
    loading: GFX_CSA_Art_01-2_Stand_Gun
    17:00:00
    loading: GFX_CSA_Art_01-3_Load_Gun
    17:00:00
    loading: GFX_CSA_Art_01-3_Ready_Gun
    17:00:00
    loading: GFX_CSA_Art_01-3_Fire_Gun
    17:00:00
    loading: GFX_CS_National_Art
    17:00:00
    loading: GFX_CSA_Art_02-1_Walk_Gun
    17:00:00
    loading: GFX_CSA_Art_02-2_Stand_Gun
    17:00:00
    loading: GFX_CSA_Art_02-3_Load_Gun
    17:00:00
    loading: GFX_CSA_Art_02-3_Ready_Gun
    17:00:00
    loading: GFX_CSA_Art_02-3_Fire_Gun
    17:00:00 Loading GUI
    17:00:00
    loading: GFX_Terrain
    17:00:00
    loading: GFX_Weather
    17:00:00
    loading: GFX_MP_Stars
    17:00:00
    loading: GFX_Compass
    17:00:00
    loading: GFX_Flags
    17:00:00
    loading: GFX_US_Portraits_LVL1
    17:00:00
    loading: GFX_US_Portraits_LVL2
    17:00:00
    loading: GFX_BS_Buttons
    17:00:00
    loading: GFX_US_Portraits_LVL3
    17:00:00
    loading: GFX_US_Portraits_LVL4
    17:00:00
    loading: GFX_US_Portraits_LVL5
    17:00:00
    loading: GFX_MS_Background
    17:00:00
    loading: GFX_MS_Buttons
    17:00:00
    loading: GFX_Bars
    17:00:00
    loading: GFX_CS_Portraits_LVL1
    17:00:00
    loading: GFX_CS_Portraits_LVL3
    17:00:00
    loading: GFX_CS_Portraits_LVL4
    17:00:00
    loading: GFX_CS_Portraits_LVL5
    17:00:00
    loading: GFX_BS_Background
    17:00:00
    loading: GFX_Groups
    17:00:00
    loading: GFX_Ammo
    17:00:00
    loading: GFX_Status_Icons
    17:00:00
    loading: GFX_CS_Portraits_LVL2
    17:00:00
    loading: GFX_Surrender
    17:00:00 Planting Fields
    17:00:00 Creating Forests
    17:00:00
    loading: GFX_Tree_1
    17:00:00
    loading: GFX_Tree_2
    17:00:00
    loading: GFX_Tree_3
    17:00:00
    loading: GFX_Tree_4
    17:00:00
    loading: GFX_Tree_5
    17:00:00
    loading: GFX_Breastworks_3
    17:00:00
    loading: GFX_Tree_Bare_2
    17:00:00
    loading: GFX_Rock_2
    17:00:00
    loading: GFX_Tree_Bare_4
    17:00:00
    loading: GFX_Rock_3
    17:00:00
    loading: GFX_Tree_Bare_5
    17:00:00
    loading: GFX_Rock_1
    17:00:00
    loading: GFX_Tree_Bare_6
    17:00:00
    loading: GFX_Rock_5
    17:00:00 Bringing out the dead
    17:00:00 Buying Shrubbery
    17:00:00
    loading: GFX_Tree_Bare_1
    17:00:00
    loading: GFX_Tree_Bare_3
    17:00:00
    loading: GFX_Tree_A_1
    17:00:00
    loading: GFX_Tree_A_2
    17:00:00
    loading: GFX_Tree_A_3
    17:00:00
    loading: GFX_Tree_A_4
    17:00:00
    loading: GFX_Tree_6
    17:00:00
    loading: GFX_Tree_Large_2
    17:00:00
    loading: GFX_Tree_Large_1
    17:00:00
    loading: GFX_Orchard_Peach_2
    17:00:00
    loading: GFX_Orchard_Peach_1
    17:00:00
    loading: GFX_Orchard_A_1
    17:00:00
    loading: GFX_Orchard_2
    17:00:00
    loading: GFX_Orchard_1
    17:00:00
    loading: GFX_Rock_6
    17:00:00
    loading: GFX_Gravestone_1
    17:00:00
    loading: GFX_Gravestone_2
    17:00:00
    loading: GFX_Gravestone_3
    17:00:00
    loading: GFX_Gravestone_4
    17:00:00
    loading: GFX_Gravestone_5
    17:00:00
    loading: GFX_Bracken_A_3
    17:00:00
    loading: GFX_Bracken_A_2
    17:00:00
    loading: GFX_Bracken_A_4
    17:00:00
    loading: GFX_Bracken_A_1
    17:00:00
    loading: GFX_Stonewall_1
    17:00:00
    loading: GFX_Stonewall_2
    17:00:00
    loading: GFX_Stonewall_3
    17:00:00
    loading: GFX_Stonewall_4
    17:00:00
    loading: GFX_Oats_1
    17:00:00
    loading: GFX_Corn_1
    17:00:00
    loading: GFX_Wheat_1
    17:00:00
    loading: GFX_Breastworks_1
    17:00:00
    loading: GFX_Breastworks_2
    17:00:00
    loading: GFX_Tree_A_6
    17:00:00
    loading: GFX_Stonewall_5
    17:00:00
    loading: GFX_Stonewall_6
    17:00:00
    loading: GFX_Stonewall_7
    17:00:00 Verifying Terrain Integrity
    17:00:00 Planting Shrubbery
    17:00:00 Mapping Roads
    17:00:00 Avoiding Buildings
    17:00:00 Total Collision Objs:300
    17:00:00 Drafting chain of command
    17:00:00 Chain of Command: Top Commander Maj Gen George G Meade
    17:00:00 Chain of Command: Top Commander General Robert E Lee
    17:00:00 Loading Battle Events
    17:00:00 Battlescript ERROR - unit OOB_U_CEHAZLETT not found.
    17:00:00 Battlescript ERROR - unit OOB_U_2_USS not found.
    17:00:00 Battlescript ERROR - unit OOB_U_3_ME not found.
    17:00:00 Battlescript ERROR - unit OOB_U_CEHAZLETT not found.
    17:00:00 Battlescript ERROR - unit OOB_U_CEHAZLETT not found.
    17:00:00 Battlescript ERROR - unit OOB_U_CEHAZLETT not found.
    17:00:00 PRESS SPACE BAR TO BEGIN
    17:00:00 SOWGB Level Loaded...
    17:00:00 15:59:47
    17:27:35 Chain of Command: Top Commander Maj Gen George G Meade
    17:27:35 Chain of Command: Top Commander General Robert E Lee
    17:30:00 Game Ended because: Time limit reached.

    Sorry. I suffer from a serious case of typosis. Don't worry, it's not contagious :)

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    9 years 11 months ago #14 by garyknowz

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  • BTW, I just noticed that the save files are 11,000kbs, but the max file attachment is 500kbs. So I think I was doing something wrong. How are save files supposed to be sent again? Thanks.

    Sorry. I suffer from a serious case of typosis. Don't worry, it's not contagious :)

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    9 years 11 months ago #15 by Michael Slaunwhite

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  • Little Powell wrote:

    Hi Little Powell.

    Thanks mikesla for the kind words. Take a look at the scenario.ini for my scenarios. You must have a carryover=1 in the init section to create the carrover file. For example, here's the init section from scenario 1:

    [Init]
    type=sp
    map=2_DD_RT
    Weather=1
    StrategicAI=0
    StartTime=17:00:00
    Carryover=1

    That will create the carrover file. Also, if you want to require the player to get a major victory before they can advance to the next, you have to have this in the Endmajwin section

    [EndMajWin]
    carryover=1
    screen=End
    grade=1000
    headline=MAJOR VICTORY!
    article=EndMajorSuccess

    For the next scenario in your series, you will need this in the init section so it will carryover from the previous scenario:

    [Init]
    type=sp
    map=2_DD_RT
    Weather=1
    StrategicAI=0
    StartTime=17:40:00
    CarryOverFrom=GBK01-July2-The Stony Hill (C-Brig)
    carryover=1

    CarryOverDead=1

    Hope this helps!


    Hi Little Powell.

    It sure does help, thanks I appreciate it.

    Cheers..

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    9 years 11 months ago #16 by Little Powell

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  • garyknowz wrote:

    BTW, I just noticed that the save files are 11,000kbs, but the max file attachment is 500kbs. So I think I was doing something wrong. How are save files supposed to be sent again? Thanks.


    Glad you were able to work around the issue and enjoy the series. :)

    But I'd still like to figure out what's causing your crash. You do have some battlescript errors that I'd like to look into (something I can easily fix, and will re-upload)

    I'm not sure if that is causing the crash, but you can send a saved game to matt at norbsoftdev dot com

    Make sure you zip it up to reduce the file size. I'll see if it crashes on my machine as well and hopefully I can figure it out.

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    9 years 11 months ago #17 by Little Powell

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  • Download link updated - New version 1.2

    Fixed battlescript errors in #1. I don't think they were causing any issues, but its good to keep things clean.

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    9 years 11 months ago #18 by Gfran64

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  • LP,

    Any way to dump the high scores and start the series over? Seems as though most of my men remained at the beverage wagon after the 3rd scenario and didn't show up for the Weed scenario?

    Simply put,I think I got too involved in the 3rd scenario and wound up with to little left in the tank for the 4th.

    Thanks,

    Greg B)

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    9 years 11 months ago #19 by Little Powell

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  • Gfran64 wrote:

    LP,

    Any way to dump the high scores and start the series over? Seems as though most of my men remained at the beverage wagon after the 3rd scenario and didn't show up for the Weed scenario?

    Simply put,I think I got too involved in the 3rd scenario and wound up with to little left in the tank for the 4th.

    Thanks,

    Greg B)


    Sure, just go \Work\Saved Games\Cont and delete any NSC file that starts with GBK and you can start from scratch.

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    9 years 11 months ago #20 by Michael Slaunwhite

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  • Hi.

    Little Powell, I need to ask another question. Oh, thanks again for a great mod.

    Is there a resupply command that can be used to resupply stocks before playing the next scenario? If so would that be placed in the [init] field. For instance...

    [Init]
    type=sp
    map=2_DD_RT
    Weather=1
    StrategicAI=0
    StartTime=17:00:00
    Carryover=1
    resupply=1

    Cheers...

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    9 years 11 months ago #21 by Little Powell

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  • mikesla wrote:

    Hi.

    Little Powell, I need to ask another question. Oh, thanks again for a great mod.

    Is there a resupply command that can be used to resupply stocks before playing the next scenario? If so would that be placed in the [init] field. For instance...

    [Init]
    type=sp
    map=2_DD_RT
    Weather=1
    StrategicAI=0
    StartTime=17:00:00
    Carryover=1
    resupply=1

    Cheers...


    I don't believe there is such a command. Norb would be better to answer though.. There might be something hidden in there.. wouldn't be the first time I learn of a hidden command. :)

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    9 years 11 months ago #22 by ADukes

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  • There is no such command since all troops start with the supply defined in the scenario.csv file.

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    9 years 11 months ago #23 by Michael Slaunwhite

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  • Hi Adukes.

    Thanks, good to know.

    Cheers...

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    9 years 11 months ago - 9 years 11 months ago #24 by garyknowz

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  • Hi Matt,

    I sent the zip file. Thanks for taking the time to investigate. It's a testament to generous character of the NSD team.

    Best,
    Gary

    Sorry. I suffer from a serious case of typosis. Don't worry, it's not contagious :)
    Last edit: 9 years 11 months ago by garyknowz.

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    9 years 11 months ago - 9 years 11 months ago #25 by garyknowz

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  • Edit: Not sure why it double posted. Sorry.

    Sorry. I suffer from a serious case of typosis. Don't worry, it's not contagious :)
    Last edit: 9 years 11 months ago by garyknowz.

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    9 years 11 months ago #26 by Michael Slaunwhite

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  • Hi Little Powell.

    Thanks. It sounds like you have to dig like the rest of us. :)

    have a good day L. Powell.

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    9 years 11 months ago #27 by Little Powell

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  • garyknowz wrote:

    Hi Matt,

    I sent the zip file. Thanks for taking the time to investigate. It's a testament to generous character of the NSD team.

    Best,
    Gary


    Zip file received. I'll take a look this evening and get back to you.

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    9 years 11 months ago #28 by Slow Trot

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  • First off, thanks for the work Little Powell. These seem like really fun scenarios. Unfortunately, the third one crashes to desktop about 30 seconds in each time I've tried it. I reinstalled them and am still having the same problem. I've played through and beaten the entire game without a single crash. It's only this one scenario that does it. I'm just wondering if anyone else has had issues with this one. Thanks.

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    9 years 11 months ago #29 by Little Powell

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  • Slow Trot wrote:

    First off, thanks for the work Little Powell. These seem like really fun scenarios. Unfortunately, the third one crashes to desktop about 30 seconds in each time I've tried it. I reinstalled them and am still having the same problem. I've played through and beaten the entire game without a single crash. It's only this one scenario that does it. I'm just wondering if anyone else has had issues with this one. Thanks.


    Hmm. I've never had that crash, and no one else has reported it. I'll look into it though and see if there are any battle script issues.

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    9 years 11 months ago #30 by Little Powell

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  • Slow Trot wrote:

    First off, thanks for the work Little Powell. These seem like really fun scenarios. Unfortunately, the third one crashes to desktop about 30 seconds in each time I've tried it. I reinstalled them and am still having the same problem. I've played through and beaten the entire game without a single crash. It's only this one scenario that does it. I'm just wondering if anyone else has had issues with this one. Thanks.


    Checked the battle script, no errors, nothing out of the ordinary after 30 seconds.

    Please post the contents of your sowgb.log after you crash and hopefully it will have a clue.

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