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Courier swarm. Broken/ill conceived?

5 years 1 month ago #1 by Asid

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  • Hi

    Is there anything that can be done to stop the hordes of couriers swarming around. I played a battle and honestly, it was like the ride of the Rohirim. The hill side had 100's of couriers going to the same area. It is worse if it is an artillery battery commander which is killed. Then the ai send 5,6 + times the number of couriers.

    This is a problem. Please tell me there is a fix.

    Regards


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    5 years 1 month ago #2 by RebBugler

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  • Ha, you found Orders by Courier, Brigade level...Maddening, isn't it :woohoo:

    A feature providing for ultimate immersion among the 'courier play' purest. :lol:

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    5 years 1 month ago #3 by Asid

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  • Hi RB

    So we have to put up with 100's of couriers?


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    5 years 1 month ago #4 by RebBugler

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  • Hi RB

    So we have to put up with 100's of couriers?


    Only if you insist on that Custom Difficulty setting. :P

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    5 years 1 month ago #5 by Saddletank

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  • This isn't a subject to treat lightly. Courier play is a designed game feature, the issue is it comes with some ridiculous side effects.

    A community member is asking for this to be addressed.

    Don't see the joke myself.

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    5 years 1 month ago #6 by RebBugler

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  • Change the difficulty setting

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    5 years 1 month ago #7 by Asid

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  • Change the difficulty setting


    So Brigade level with courier is broken?

    This is the way I would like to play. If it is broken and cannot be fixed then the option should be removed.

    Regards


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    5 years 1 month ago #8 by RebBugler

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  • Change the difficulty setting


    So Brigade level with courier is broken?

    This is the way I would like to play. If it is broken and cannot be fixed then the option should be removed.

    Regards


    This was tested and passed as is - Every command waits for a courier, down to individual wheel clicks. For my personal tastes I could see it as "ill conceived", but I don't think it's broken.

    Try a level up, couriers by division, see if that fits your needs.

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    5 years 1 month ago #9 by Asid

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  • Change the difficulty

    Try a level up, couriers by division, see if that fits your needs.


    Will that give the order delay for the brigades?



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    5 years 1 month ago #10 by RebBugler

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  • Change the difficulty

    Try a level up, couriers by division, see if that fits your needs.


    Will that give the order delay for the brigades?


    Yes, the delay is the same, just much less couriers flying about...

    I'm getting out of my safe zone, I'll cede to others concerning this topic.


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    5 years 1 month ago #11 by Stardog765

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  • Ya I was in the same mission in question here and it was a sea of couriers for sure.

    Its unfortunate that the setting has such negative effect on the game and ends up being a setting to boost the immersion that breaks the immersion.

    Will try Div level next time.

    Thanks RB
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    5 years 1 month ago #12 by Saddletank

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  • Division level couriers only is not a satisfactory option because we'd like to have couriers ride to each battalion and artillery piece, not just to brigade and battery commanders.

    Can NSD please look at fixing this.

    Battery commanders are the only problem, brigade commanders never do this. What happens is an AI battery commander is killed and he respawns apparently near his corps commander. He then repeatedly sends orders to all his guns as he rides back towards his battery. If its a 6 or 8 gun battery the result is dozens and dozens of couriers being sent. This has two unfortunate effects: 1) It actually begins to slow an MP game down. Frame rates drop noticeably, and 2) If a player-owned unit intercepts the couriers its possible to rack up an immense score in captured couriers. At 2 points each, if an 8-gun battery commander is sending 16 couriers every few seconds you can see how this becomes a problem in skewing battle result totals.

    I can see a few ways to fix this:

    1) Respawn dead battery commanders by their division commander, not their corps commander. This would generally result in a shorter distance the courier swarm travels.
    2) Fix the issue of why the battery commanders decide to send orders so frequently when they are so far from their guns. Have them ride back towards their guns and only begin sending couriers when they get within a shorter distance (say 400 yds).
    3) Delete the 2 points score from a captured enemy courier. The fact you intercepted him and stopped the message getting through is bonus enough, a score addition isn't needed.

    Thanks to all at NSD.

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    5 years 1 month ago #13 by Asid

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  • I agree with Saddletank.

    PLEASE DO SOMETHING

    I am singing the praises of SOW:WL and getting people interested and playing multiplayer. I find it hard to explain the ride of the Rohirrim.



    Regards


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    5 years 1 month ago #14 by Stardog765

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  • Haha I didnt know you recorded the game!

    :)

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    5 years 3 weeks ago #15 by Asid

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  • Is it possible to remove the courier which send messages to the artillery while retaining them for all others?

    Maybe make them invisible for the artillery with 0 value if killed.

    If you play the game by using couriers by division then you will lose the order delay to any units under that division.

    A solution would be greatly appreciated. The courier system with HITS sets this game apart from others. Turning these features off waters down the experience...Makes it closer to T*....

    Regards


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